Latest Work
Yoda
My approach on Yoda from Starwars. I created a few Brushes to make the sculpting of the wrinkles faster.
Ubisoft
A game environment created in 3dsMax. The scene contains 18000 triangles. The complete project took six days, including concept, modeling, texturing and lighting.
Old Man
Another anatomy study. This time a random old man's face. Just because sculpting wrinkles is so much fun...
Overview
Information

Christian Gloor
5200 Brugg, Switzerland
E-Mail: Email Address


Areas of Knowledge
3D Modeling (hard-surface & organic) in Softimage, Maya, 3dsMax and ZBrush.
Texturing in Photoshop and Bodypaint.
Rigging in Maya and Softimage & Scripting in MEL.
Lighting and Shading.


News

April 08, 2010
New website online. I made the preview images bigger and improved the navigation.

March 04, 2010
More organic modelling. A head closeup and an anatomy study.

February 15, 2010
Two new ZBrush models can be found in the portfolio.